Modified the character colour palette to support 12 colours (blue, brown, green, lime, magenta, orange, pink, purple, tan, teal, and yellow) Modified session win confetti to pass through character and stage geometry Modified messaging colours to standardise in-game messaging Modified menu camera parameters, menu UI, and transition timings to make standardise immediacy of menu transitions Modified football UI size for legibility to standardise with other UI sizes Modified balloon screen to give more contextual information (balloons won in past stages fade onto screen concurrently with the screen blur transition, balloons won on the current stage inflate in place)
#Gang beasts online forum full
The full list of key modifications and fixes made in the Valentines’ build are:įixed an issue that made costumes draw irregularly (when scrolling through multiple custom costumes in successionĪdded a button reference / instruction for setting character or gang controller in online and local game menusĪdded haptic feedback support (compatible controllers trigger force feedback when taking punches, kicks, headbutts, and other blunt force injuries or when grip stamina is close to spentĪdded support for restarting the current local game from the in-game pause menu (restarting from the pause menu in a random game session with load a new stage, not the current stage)įixed an issue that could force UI text and other information off screening some contextįixed an issue that could make the wrong networking message show in error in some contextsįixed an issue that erroneously rendered sections of the exterior negative space on incinerator as whiteįixed an issue that erroneously set the menu context to the costumes menu if the game start timer is cancelled and the back instruction is submitted from the local or online menuįixed an issue that made the game stall or exit if a client running on an Ubuntu OS is in the game sessionįixed an issue that malformed the rendering of the disconnection error character graphicįixed an issue that prematurely exposed menu input from the opening logo screensįixed an issue that stopped the selection of head costume parts in some contexts on the costumes menuįixed an issue that triggered the associated character to headbutt when the input for duck / slump is used to exit from the in-game pause menuįixed an issue where members of the same gang can be separated in error in the gang game modeįixed an issue with football game scores incrementing when the ball collides with a goal (if the game ended in a draw)įixed an issue with SFX samples triggered on the last stage persisting to the menu when a game session ends)įixed an issue with the balloon screen showing rows for players not in the current game session in some contexts)įixed an issue with the decrementing numbers starting on a low value (in the local and online game menus)įixed an issue with the fire implementation on incinerator rendering over in-game messagingįixed an issue with the railing colliders not syncing erroneously on chutesįixed an issue with UI information for the current menu or screen failing to dismiss when transitioning to a new menu or screenįixed online syncing issues with some costume parts Replaced baked lighting to fix issues with the arena stairs on the ring stage Removed obstructions to the camera on the chutes stage Modified the costume customisation UI to only show currently available inputs Modified the camera tracking trigger volume on the containers stage to stop the camera from moving below the water Modified the ‘long hair’ part to standardise with other costume parts Modified scheme for unlocking the “Safety Warning” trophy Modified the bull mascot head to balance with other costumes Modified opening logo sequence to support skipping of current logo Modified IP addresses used by the game session matchmaker from addresses block by Roskomnadzor/Federal Service for Supervision of Communication in Russia Modified geometry for a number of costume parts (for stability) Modified font used for UI button references (for legibility) Modified English language translation for left grab to left punch (to standardise with other languages) Added a confirmation screen that shows if input settings are modifiedįixed a graphical issue that showed as a flickering at the front of the incinerator stageįixed an issue where characters could sink into stairs on the towers stageįixed an issue with the satellite dish supports on the roof stageįixed issue where character geometry could pass though the fence on the alley stage